Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games
نویسندگان
چکیده
Serious Games is an emerging technology which can be used in a learning environment. This technology is an effective interaction design paradigm which can be embedded as a persuasive learning tool to attract learners’ attention. This article will explore the concept of game rhetoric as an element in game systems for persuading students to engage with the learning context. We identified three types of rhetorical concept which are: visual, procedural and digital rhetoric integrated with the current game rhetoric model to support attention elements. Three interaction design elements have been used in the model to support learners’ attention: cognition, emotion and social interaction. In this paper, we propose a new based on game rhetoric perspectives to support user interaction in Serious Games for persuasive learning.
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